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Renpy quick menu buttons
Renpy quick menu buttons






renpy quick menu buttons

For more complex customizations, check out the These should suffice for simple customization, where the size of the imagesĭoes not need to be changed. The color used for the text of focused choice buttons. define gui.choice_text_hover_color = '#0066cc' link The color used for the text of unfocused choice buttons. define gui.choice_button_text_idle_color = '#888888' link There areĪlso a couple of variables that control the color of the text in choiceīuttons. gui/button/choice_hover_background.png This image is used as the background of choice buttons that are focused.īy default, text is placed in the central 75% of these images. The first are the two imageįiles: gui/button/choice_idle_background.png This image is used as the background of choice buttons that are notįocused. Again, there are some relatively easy customizations thatĬan be performed on the choice screen. The choice screen is used by the menu statement to display choices to

renpy quick menu buttons

The color canīe easily changed when defining a character: This should be the same height as the heightīy default, the character name label uses the accent color. This may need to be increased orĭecreased to fit the selected font in the space allotted. The font file should exist in the game directory. This sets the font that is used for dialogue text, menus, inputs, and define gui.text_font = "ArchitectsDaughter.ttf" link This sets the color of the dialogue text. In addition, there are a number of variables that can be customized to changeĭialogue. Is only displayed in the central 60% of the screen, with a 20% border

RENPY QUICK MENU BUTTONS FULL

While this should be the full width of the game, text gui/textbox.png This file contains the background of the text window, displayed as part To change how dialogue is displayed to the player. There are a number of relatively easy customizations that can be performed Customizing the GUI early may make it harder to take Ren'Py versions, newer gui.rpys may have features and fixes that older You may want to consider waiting until your game is nearly complete beforeĬustomizing gui.rpy in this way. (But note thatĭoing so will overwrite any image files you have already modified.) The launcher, and telling it to regenerate image files. Themselves are updated, which can be done by choosing "Change GUI" in As a result, the changes only take effect when the image files Some of the adjustments below either partially or completely effect imageįiles. The variable in question - for example, "define gui.font_size". It's best to search gui.rpy for define and The default values can changed based on size andĬolors selected for the game, and the values in this file are an example Note that the default values are often different than what's found in

renpy quick menu buttons

Image Gallery, Music Room, and Replay Actions.








Renpy quick menu buttons